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Assetto corsa competizione online
Assetto corsa competizione online









This will unlock many features (like being able to race others), and will help you to understand if different lines or setups have any actual impact.īut the most important: you just have more fun after all!ĭuring the CN phase the Rating system will assist you with feedback for each corner, where green is very consistent to your latest laps, while yellow/orange/red indicates a very different way of driving. The ability to consistently drive lap after lap is one of the key features in real racing, but for some reasons largely underrated in the simracing world.īeing consistent first means you are trained to find a pace you can do reliable lapping in - many laps without a spin or major problem. Please note that your TR rating will not go to 100% during the Early Access. There is one more track medal to earn: 4 clean laps in good conditions (adjusted lap requirement in wet/night conditions).

assetto corsa competizione online

Once you achieved this, the TR rating will be at 50% and unlock your next task: Consistency.Īt this point, you always have the choice to focus on the next rating, or to improve the previous one(s). The 2nd medal is similar: Do clean 2 laps in a row, that is without loss of control and with a (very low) minimal pace. Go out and drive, even testing something can't have any negative impact on TR. Blue feedback colors mean you are slow (which is much better than too fast), Green is perfect, yellow/orange/red indicates mistakes or overdriving you should avoid.Īlso, your TR rating can't get worse at any time. Go slow and easy, at this point nothing else is important. We start out very easy: Do one clean lap without cut or spin.įor beginners, this of course requires to learn the track, which is the very basic requirement of anything that will follow. Let me go through the actual ratings and their expected effects:ĭuring this stage, every track has 3 "medals" to earn. It will be also the first time where the backend servers have "real" load.ĭuring the whole Early Access, the rating profiles may be reset for various technical reasons, so don't worry about your rating too much.

#Assetto corsa competizione online drivers

At this point we will collect general feedback and feelings, analyse the data in terms of "how many drivers settle down where" and test the system. After that, the rating will suggest to start becoming competitive and advance through the Pace, Racecraft and finally Competition rating. While you are progressing through the ratings, you will either prove or practice driver-focused categories like Track Competence, Consistency, Car Control. Those ratings are expressed in a 0-100% scale, and will unlock the next one once you achieved a value of 50%. So this is going to be an invitation to develop from being a simracer to become more of a race driver.Ħ of those ratings will be connected in a progression, where we try to detect the individual driver's capabilities and move the focus on the most important aspects. Overall, we hope to improve the overall experience and fun, but also get rid of some typical simracing incentives. Then we have the multiplayer-related ratings, used to keep things clean and improve the multiplayer experience. Some are purely competitive, and will connect you to other drivers. Some of them are focusing on your personal driving behavior, with the goal to be a good friend and help to improve. On the long run, ACC will have quite a number of ratings and subratings. In terms of the gameplay elements around the Ratings, Event leaderboards and their game modes, I'd like to share our vision and the elements delivered in the first Early Access release, and open the discussion.

assetto corsa competizione online

First - thank you very much for joining our Early Access phase for ACC.









Assetto corsa competizione online